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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Robozone

Robozone
GenrePlatform Shooter
DeveloperImage Works
PublisherImage Works
Released1991
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
RoboZone is an action platform game with lost of shooting, released in 1991 for the Commodore Amiga, Atari ST/E, Amstrad CPC, Commodore C64/128, PC (MS-DOS) and Sinclair ZX Spectrum by ImageWorks.
 
Review
RobozoneSTORY / GAMEPLAY
The game's story takes place in New York, 2067 AD. Mankind has been forced to abandon the polluted cities of the world leaving behind their only guardians, the Wolverines. One by one, the Wolverines were destroyed by the ruthless Scavengers until finally one remained. It's your task to battle to the heart of the Scavengers' lair and destroy them before it's too late. The game is split into three levels and each is implemented differently. The first level is a multi-directional scrolling platform shooter inside tunnels (of a maze), in which you must fight your way through and find the exit to the streets. The second is a 3D scrolling blast section requiring fast reactions inside a 3D scavenger-infested labyrinth. The last is a horizontally scrolling shooter, time-limited, side-viewed section as you close in to destroy the pollution emitter. It is a quite difficult game to play and, honestly, you'll be lucky if you reach the second level, as you will suffer from a severe perseverance from the enemies that keep re-spawning and from the dangerous pits that you'll fall into!

GRAPHICS / SOUND
The graphics on the Atari ST version are good, with large sprites but rather repetitive backdrops. We would expect better results in terms of variety, especially when ImageWorks offered several state-of-the-art games (The Killing Cloud, Mega-lo-mania etc) for the 16bit home computers. All screens are limited to the standard ST color palette (16 simultaneous colors, in comparison to the 32-colored screens of the Amiga) but still is giving a nice feeling of a ruined city somewhere in the future. The sprites move fast and smooth and show no particular problems with or without the Blitter chip (STE) except of some slowdowns at the stage running in 3D perspective (Level 2). Level 2 is quite impressive and spices up the action. Unfortunately the impressive Amiga introductory sequence is missing.
The game's sound is decent featuring a cool intro theme and a few catchy in-game tunes but no simultaneous sound effects. You can select either music or sound effects at the main menu.

GAMEPLAY VIDEO
On our video below you can watch both the Atari ST and Amiga versions of the game.
 
Screenshots
  • Robozone
  • Robozone
  • Robozone
  • Robozone
  • Robozone
  • Robozone
  • Robozone
  • Robozone
  • Robozone
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



26 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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